![]() Something that some folks also might miss in general is that farming/ranching tasks can be done twice a day unlike most other games in the serise. There's also stuff that changes as time goes on, like the dig site getting bigger and offering new rewards. Not only does befriending people make requests more frequent, including special ones that give unique items, but seeing scenes and getting items as gifts from certain townsfolk will be part of raising your child into their eventual career path. The main thing to fill time with in the first year is befriending people. The farming stuff also isn't as important, especially in your first year when doing stuff is harder and you can't make hybrid crops. You'd probably be shocked to know that the original was SLOWER, both in basic movement and the speed of the clock. ![]() It is still a game from 2003, even if it's a more refined version of that game. If you love Gamecube-ass games in this Gamecube-ass year and farm/life sims, give it a try. I haven't made a real attempt at a thread anywhere in over a decade and only hang out here for the SEGA theme so I dunno how to leave it off, but uh, yeah. Hoshina is clearly a big fan of the original game, and really used that love and 20 years of hindsight to make the best possible version of this fondly remembered game. You can also get a pretty good vibe of the how and why for a lot of changes by reading this fan translated interview with Rika Hoshina, the game's director: Gordy (formerly "Cody)" as a marriage candidate.Beyond that however, the game has a slew of new features including: The visual differences are obvious, at least. Continue to work your way towards 100% completion, see events you missed, participate in festivals, and anything else you didn't get around to doing during the progression of the main game. In a change from the original version though, you can still maintain your farm after the ending. Prepare for some melancholy vibes if the idea your kid grew up and doesn't want to hold your hand anymore hits you in the feels. Each passing year will have unique events as your son or daughter grows as a person and the people around you get older until you hit the final scene and credits roll. This extends to starting a family and even having your child grow into one of 6 specialties: Farming, Ranching, Art, Music, Academics, and Athletics with each possibility influenced by both your own actions and your partner's personality. ![]() Compared to other games in the series (and even the genre) A Wonderful Life's focus is more on depicting the player character's entire adult life rather than simply managing the farm until the player moves on. ![]()
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