Evidence of serious thought abounds in the game mechanics the drops of reinforcements every 25 seconds, for example, give combat a "wave" nature, allowing defenders to catch their breath momentarily before the next batch of attackers arrives, which is a lovely system.Ī similarly fantastic piece of design is the placement system for turrets and other deployables, which puts you into a zoomed-out third-person mode and allows you to place and rotate the item using controls that will be familiar to anyone who has played Command and Conquer. Indeed, shiny is a word which we'd happily use for Quake Wars - because aside from our lingering concern over the game's general unfriendliness for new players, we are very impressed by the sheer amount of polish Splash Damage have lavished on the title. However, it's not really Quake, which rankled with us in the first few hours of play - although we confess that we rapidly came around to the idea that Quake Wars was offering more than enough shiny new toys to justify the loss of rocket jumping. This isn't a bad system by any means, and if anything it emphasises the focus on tactics and strategy rather than individual skill. Weapons are wildly inaccurate when you're moving around, and players are remarkably squishy - none of the long, drawn-out rocket duels of Quake here, instead a rattle of machine gun fire is enough to see off any foe, assuming you can hit them. We were anticipating a more Quake-like experience, but Enemy Territory instead delivers an attempt at a realistic battlefield. The actual process of fighting, however, feels a little weak at times - perhaps because of unrealistic expectations on our part. The medic can, of course, heal, and can also raise dead comrades the engineer and field ops classes, meanwhile, build defensive and offensive turrets respectively, with the engineer repairing machinery while the field ops class goes out to "paint" targets for his artillery pieces. Several objectives require one specific class to complete them the soldier, for example, is needed to take on "Destroy" objectives, while the covert ops class is the only one which can hack computer systems.Įach of the classes, of course, can fight the specialised combat roles here being the soldier, which has the widest range of available weaponry, and the covert ops guy, who is the only class which can carry a sniper rifle. There are five classes in the game - soldier, medic, engineer, covert ops and field ops. Indeed, vehicular fun is such a large part of the game that the more basic combat plays second fiddle, to some degree.
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